Fireballs, Rockets, Logs, and Arrows are simply different flavors of destruction.
In the hands of a novice, it is a confusing, low-damage waste of 3 elixir that often accidentally pulls enemy troops closer to their own tower.
The Early Activation
The single most important use of the Tornado—and the primary reason it is included in competitive decks—is the 'King Tower Activation'.
The unit will hit the King once, waking him up for the rest of the entire match.
- Mastering the specific Tornado pull tile for every single unit is mandatory.
- Do not activate the King Tower if your King is already dangerously low on health.
- If you have Tornado, actively bait the opponent into giving you an activation.
Maximizing Area of Effect
This mechanic synergizes obscenely well with any troop that deals splash damage (Area of Effect).
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Tornado Synergy | How it Works | Best Used Against |
|---|---|---|
| Executioner / Bowler | Drags all units into a perfect straight line to maximize the linear splash damage of the projectile | Massive Beatdown pushes (Golem + Support troops) |
| Ice Wizard | Groups units together so the Ice Wizard's splash attack slows the movement and attack speed of the entire enemy army | Bridge Spam or fast swarm attacks |
Mastering the Geometry
A perfect Tornado will completely break the opponent's will to play.
Learn to manipulate the physical geometry of the arena to your advantage.
If you have any thoughts regarding where and how to use tower rush, you can contact us at our own website.