In the vast arsenal of magical spells available in the arena, almost all of them perform the exact same fundamental task: they deal direct damage to a specific area.
The Tornado is widely considered by professional players to be the highest skill-cap card in the entire game.
The Ultimate Defensive Mechanic: King Tower Activation
The King only wakes up if one of your smaller Princess towers is completely destroyed, OR if the King takes direct damage from an enemy unit or spell.
Having the King's massive cannon firing alongside your Princess towers provides an overwhelming defensive advantage, completely ruining the opponent's ability to deal chip damage for the next three minutes.
- A Hog Rider pull is different from a Balloon pull.
- You don't want to help the opponent finish it off.
- If you have Tornado, actively bait the opponent into giving you an activation.
The 'Nado' Combo
Beyond the King activation, the Tornado's secondary function is physically grouping enemy units together into a tight, dense clump.
If the opponent builds a massive, spread-out push consisting of a Giant, a Musketeer, and a swarm of Minions, they are attempting to avoid splash damage through proper spacing.
| Pro Strategy | How to do it |
|---|---|
| The Anti-Death Damage Pull | Tornado a dying Giant Skeleton or Balloon away from your tower at the last second so their massive death bomb explodes harmlessly in the river |
| The Retarget Pull | Tornado an enemy Royal Giant backward so it loses its target on your weak tower and locks onto the healthy defensive building you just placed |
Mastering the Geometry
A perfect Tornado will completely break the opponent's will to play.
Spend the hours required to memorize the pull tiles.
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