Mastering Turret Placement in Tower Rush

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If placed too early, they will destroy it with spells. A mortar cannot hit units directly next to it.

Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.


Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.


Mastering the Middle


You must place your turret exactly in the center of the arena, usually three tiles from the river and biased slightly toward the lane being attacked.


As the tank trudges toward the center, it will be simultaneously shot by your defensive building AND both of your Princess towers.


  • If placed too early, they will destroy it with spells.
  • A mortar cannot hit units directly next to it.
  • Vary your placement slightly if they have heavy spells.

Advanced Placement Tactics


The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.


Understanding the specific architectural response to every distinct meta deck is what separates Grandmasters from casual players.


Enemy ThreatThe Reaction
Aerial ThreatMust be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path
The Spell ThreatPlace the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously

Geometrical Dominance


When you master turret placement, your opponent will feel as though their units are fighting through thick mud.


Control the geography of the battlefield, dictate the pathing of the enemy, and build an impenetrable wall.



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